// outOfTreeSelector: '' // out-of-tree selector is used when other components are laid over it but it's not part of the tree, see Underlay component
// States, system witll calculate ALL possible combinations of those and prepend "normal" to them + standalone "normal" state
states: {
// States are a bit expensive - the amount of combinations generated is about (1/6)n^3+n, so adding more state increased number of combination by an order of magnitude!
// All states inherit from "normal" state, there is no other inheirtance, i.e. hover+disabled only inherits from "normal", not from hover nor disabled.
// However, cascading still works, so resulting state will be result of merging of all relevant states/variants
// normal: '' // normal state is implicitly added, it is always included
toggled: '.toggled',
pressed: ':active',
hover: ':hover:not(:disabled)',
focused: ':focus-within',
disabled: ':disabled'
},
// Variants are mutually exclusive, each component implicitly has "normal" variant, and all other variants inherit from it.
variants: {
// Variants save on computation time since adding new variant just adds one more "set".
// normal: '', // you can override normal variant, it will be appenended to the main class
danger: '.danger'
// Overall the compuation difficulty is N*((1/6)M^3+M) where M is number of distinct states and N is number of variants.
// This (currently) is further multipled by number of places where component can exist.
},
// This lists all other components that can possibly exist within one. Recursion is currently not supported (and probably won't be supported ever).
validInnerComponents: [
'Text',
'Icon'
],
// Default rules, used as "default theme", essentially.