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joining.hpp
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joining.hpp

/******************************************************************************
* THIS FILE IS GENERATED - ANY EDITS WILL BE OVERWRITTEN
*/
#pragma once
#include "basejob.hpp"
#include "csapi/definitions/third_party_signed.hpp"
namespace Kazv {
/*! \brief Start the requesting user participating in a particular room.
*
* *Note that this API requires a room ID, not alias.*
* ``/join/{roomIdOrAlias}`` *exists if you have a room alias.*
*
* This API starts a user participating in a particular room, if that user
* is allowed to participate in that room. After this call, the client is
* allowed to see all current state events in the room, and all subsequent
* events associated with the room until the user leaves the room.
*
* After a user has joined a room, the room will appear as an entry in the
* response of the |/initialSync|_ and |/sync|_ APIs.
*/
class JoinRoomByIdJob : public BaseJob {
public:
static constexpr auto needsAuth() {
return true
;
}
// Construction/destruction
/*! \brief Start the requesting user participating in a particular room.
*
* \param roomId
* The room identifier (not alias) to join.
*
* \param thirdPartySigned
* If supplied, the homeserver must verify that it matches a pending
* ``m.room.third_party_invite`` event in the room, and perform
* key validity checking if required by the event.
*/
explicit JoinRoomByIdJob(std::string serverUrl
, std::string _accessToken
,
std::string roomId , std::optional<ThirdPartySigned> thirdPartySigned = std::nullopt);
// Result properties
/// The joined room ID.
static std::string roomId(Response r);
static BaseJob::Query buildQuery(
);
static BaseJob::Body buildBody(std::string roomId, std::optional<ThirdPartySigned> thirdPartySigned);
static bool success(Response r);
};
}
namespace nlohmann
{
using namespace Kazv;
}
namespace Kazv
{
/*! \brief Start the requesting user participating in a particular room.
*
* *Note that this API takes either a room ID or alias, unlike* ``/room/{roomId}/join``.
*
* This API starts a user participating in a particular room, if that user
* is allowed to participate in that room. After this call, the client is
* allowed to see all current state events in the room, and all subsequent
* events associated with the room until the user leaves the room.
*
* After a user has joined a room, the room will appear as an entry in the
* response of the |/initialSync|_ and |/sync|_ APIs.
*/
class JoinRoomJob : public BaseJob {
public:
static constexpr auto needsAuth() {
return true
;
}
// Construction/destruction
/*! \brief Start the requesting user participating in a particular room.
*
* \param roomIdOrAlias
* The room identifier or alias to join.
*
* \param serverName
* The servers to attempt to join the room through. One of the servers
* must be participating in the room.
*
* \param thirdPartySigned
* If a ``third_party_signed`` was supplied, the homeserver must verify
* that it matches a pending ``m.room.third_party_invite`` event in the
* room, and perform key validity checking if required by the event.
*/
explicit JoinRoomJob(std::string serverUrl
, std::string _accessToken
,
std::string roomIdOrAlias , immer::array<std::string> serverName = {}, std::optional<ThirdPartySigned> thirdPartySigned = std::nullopt);
// Result properties
/// The joined room ID.
static std::string roomId(Response r);
static BaseJob::Query buildQuery(
immer::array<std::string> serverName);
static BaseJob::Body buildBody(std::string roomIdOrAlias, immer::array<std::string> serverName, std::optional<ThirdPartySigned> thirdPartySigned);
static bool success(Response r);
};
}
namespace nlohmann
{
using namespace Kazv;
}
namespace Kazv
{
} // namespace Kazv

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