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libkazvfixtures.md
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#
Using
the
libkazvfixtures
library
We
created
a
fixtures
library
to
provide
developers
with
a
way
to
make
mock
models
with
sensible
defaults
.
All
functions
lie
in
the
`
Kazv
::
Factory
`
namespace
.
The
header
file
to
include
is
`
<
testfixtures
/
factory
.
hpp
>
`
.
```
c
++
#
include
<
factory
.
hpp
>
using
namespace
Kazv
::
Factory
;
```
##
The
make
*
factory
functions
These
functions
take
a
`
ComposedModifier
<
ModelType
>
`
,
where
`
ModelType
`
is
the
class
of
the
fixture
that
you
want
to
create
.
A
`
ComposedModifier
<
ModelType
>
`
is
basically
a
function
that
takes
a
`
ModelType
&
`
and
modify
it
,
so
you
can
put
a
lambda
here
:
```
c
++
auto
client
=
makeClient
([](
ClientModel
&
m
)
{
m
.
userId
=
"@some-user:example.com"
;
});
// client.userId == "@some-user:example.com"
```
Just
as
its
name
suggests
,
you
can
compose
multiple
`
ComposedModifier
`
with
`
operator
|()
`
,
and
they
will
execute
in
the
sequence
in
which
they
are
composed
:
```
c
++
auto
client
=
makeClient
(
ComposedModifier
<
ClientModel
>([](
ClientModel
&
m
)
{
m
.
serverUrl
=
"tusooa.xyz"
;
})
|
ComposedModifier
<
ClientModel
>([](
ClientModel
&
m
)
{
m
.
userId
=
"@some-user:"
+
m
.
serverUrl
;
})
);
// client.serverUrl == "tusooa.xyz"
// client.userId == "@some-user:tusooa.xyz"
```
A
`
ComposedModifier
<
ModelType
>
`
is
an
`
std
::
function
<
void
(
ModelType
&)>
`
but
it
won
'
t
throw
when
a
default
-
constructed
instance
is
being
invoked
,
instead
it
would
just
do
nothing
,
so
you
can
write
the
following
when
you
do
not
need
any
particular
tweak
:
```
c
++
auto
client
=
makeClient
({});
```
##
ComposedModifiers
To
make
our
life
easier
,
we
defined
some
commonly
used
modifiers
.
The
most
generic
one
is
`
withAttr
()
`
,
which
takes
a
pointer
to
a
class
member
and
a
value
.
When
invoked
,
it
sets
that
member
to
the
value
provided
.
```
c
++
auto
client
=
makeClient
(
withAttr
(&
ClientModel
::
serverUrl
,
"tusooa.xyz"
)
|
withAttr
(&
ClientModel
::
token
,
"token"
)
);
// client.serverUrl == "tusooa.xyz"
// client.token == "token"
auto
room
=
makeRoom
(
withAttr
(&
RoomModel
::
encrypted
,
true
));
// room.encrypted == true
```
Some
modifiers
add
values
to
a
mapping
,
for
example
`
withRoom
()
`
,
`
withRoomState
()
`
,
`
withRoomTimeline
()
`
,
`
withRoomAccountData
()
`
.
They
take
care
of
the
keys
automatically
so
instead
of
writing
```
c
++
auto
room
=
makeRoom
();
auto
client
=
makeClient
(
[
room
](
auto
&
m
)
{
m
.
roomList
.
rooms
=
m
.
roomList
.
rooms
.
set
(
room
.
roomId
,
room
);
}
);
```
you
can
just
do
```
c
++
auto
client
=
makeClient
(
withRoom
(
makeRoom
({}))
);
```
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