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create_room.hpp
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create_room.hpp
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/******************************************************************************
* THIS FILE IS GENERATED - ANY EDITS WILL BE OVERWRITTEN
*/
#pragma once
#include
"basejob.hpp"
namespace
Kazv
{
/*! \brief Create a new room
*
* Create a new room with various configuration options.
*
* The server MUST apply the normal state resolution rules when creating
* the new room, including checking power levels for each event. It MUST
* apply the events implied by the request in the following order:
*
* 1. The ``m.room.create`` event itself. Must be the first event in the
* room.
*
* 2. An ``m.room.member`` event for the creator to join the room. This is
* needed so the remaining events can be sent.
*
* 3. A default ``m.room.power_levels`` event, giving the room creator
* (and not other members) permission to send state events. Overridden
* by the ``power_level_content_override`` parameter.
*
* 4. Events set by the ``preset``. Currently these are the ``m.room.join_rules``,
* ``m.room.history_visibility``, and ``m.room.guest_access`` state events.
*
* 5. Events listed in ``initial_state``, in the order that they are
* listed.
*
* 6. Events implied by ``name`` and ``topic`` (``m.room.name`` and ``m.room.topic``
* state events).
*
* 7. Invite events implied by ``invite`` and ``invite_3pid`` (``m.room.member`` with
* ``membership: invite`` and ``m.room.third_party_invite``).
*
* The available presets do the following with respect to room state:
*
* ======================== ============== ====================== ================ =========
* Preset ``join_rules`` ``history_visibility`` ``guest_access`` Other
* ======================== ============== ====================== ================ =========
* ``private_chat`` ``invite`` ``shared`` ``can_join``
* ``trusted_private_chat`` ``invite`` ``shared`` ``can_join`` All invitees are given the same power level as the room creator.
* ``public_chat`` ``public`` ``shared`` ``forbidden``
* ======================== ============== ====================== ================ =========
*
* The server will create a ``m.room.create`` event in the room with the
* requesting user as the creator, alongside other keys provided in the
* ``creation_content``.
*/
class
CreateRoomJob
:
public
BaseJob
{
public
:
// Inner data structures
/// Create a new room with various configuration options.
///
/// The server MUST apply the normal state resolution rules when creating
/// the new room, including checking power levels for each event. It MUST
/// apply the events implied by the request in the following order:
///
/// 1. The ``m.room.create`` event itself. Must be the first event in the
/// room.
///
/// 2. An ``m.room.member`` event for the creator to join the room. This is
/// needed so the remaining events can be sent.
///
/// 3. A default ``m.room.power_levels`` event, giving the room creator
/// (and not other members) permission to send state events. Overridden
/// by the ``power_level_content_override`` parameter.
///
/// 4. Events set by the ``preset``. Currently these are the ``m.room.join_rules``,
/// ``m.room.history_visibility``, and ``m.room.guest_access`` state events.
///
/// 5. Events listed in ``initial_state``, in the order that they are
/// listed.
///
/// 6. Events implied by ``name`` and ``topic`` (``m.room.name`` and ``m.room.topic``
/// state events).
///
/// 7. Invite events implied by ``invite`` and ``invite_3pid`` (``m.room.member`` with
/// ``membership: invite`` and ``m.room.third_party_invite``).
///
/// The available presets do the following with respect to room state:
///
/// ======================== ============== ====================== ================ =========
/// Preset ``join_rules`` ``history_visibility`` ``guest_access`` Other
/// ======================== ============== ====================== ================ =========
/// ``private_chat`` ``invite`` ``shared`` ``can_join``
/// ``trusted_private_chat`` ``invite`` ``shared`` ``can_join`` All invitees are given the same power level as the room creator.
/// ``public_chat`` ``public`` ``shared`` ``forbidden``
/// ======================== ============== ====================== ================ =========
///
/// The server will create a ``m.room.create`` event in the room with the
/// requesting user as the creator, alongside other keys provided in the
/// ``creation_content``.
struct
Invite3pid
{
/// The hostname+port of the identity server which should be used for third party identifier lookups.
std
::
string
idServer
;
/// An access token previously registered with the identity server. Servers
/// can treat this as optional to distinguish between r0.5-compatible clients
/// and this specification version.
std
::
string
idAccessToken
;
/// The kind of address being passed in the address field, for example ``email``.
std
::
string
medium
;
/// The invitee's third party identifier.
std
::
string
address
;
};
/// Create a new room with various configuration options.
///
/// The server MUST apply the normal state resolution rules when creating
/// the new room, including checking power levels for each event. It MUST
/// apply the events implied by the request in the following order:
///
/// 1. The ``m.room.create`` event itself. Must be the first event in the
/// room.
///
/// 2. An ``m.room.member`` event for the creator to join the room. This is
/// needed so the remaining events can be sent.
///
/// 3. A default ``m.room.power_levels`` event, giving the room creator
/// (and not other members) permission to send state events. Overridden
/// by the ``power_level_content_override`` parameter.
///
/// 4. Events set by the ``preset``. Currently these are the ``m.room.join_rules``,
/// ``m.room.history_visibility``, and ``m.room.guest_access`` state events.
///
/// 5. Events listed in ``initial_state``, in the order that they are
/// listed.
///
/// 6. Events implied by ``name`` and ``topic`` (``m.room.name`` and ``m.room.topic``
/// state events).
///
/// 7. Invite events implied by ``invite`` and ``invite_3pid`` (``m.room.member`` with
/// ``membership: invite`` and ``m.room.third_party_invite``).
///
/// The available presets do the following with respect to room state:
///
/// ======================== ============== ====================== ================ =========
/// Preset ``join_rules`` ``history_visibility`` ``guest_access`` Other
/// ======================== ============== ====================== ================ =========
/// ``private_chat`` ``invite`` ``shared`` ``can_join``
/// ``trusted_private_chat`` ``invite`` ``shared`` ``can_join`` All invitees are given the same power level as the room creator.
/// ``public_chat`` ``public`` ``shared`` ``forbidden``
/// ======================== ============== ====================== ================ =========
///
/// The server will create a ``m.room.create`` event in the room with the
/// requesting user as the creator, alongside other keys provided in the
/// ``creation_content``.
struct
StateEvent
{
/// The type of event to send.
std
::
string
type
;
/// The state_key of the state event. Defaults to an empty string.
std
::
string
stateKey
;
/// The content of the event.
JsonWrap
content
;
};
// Construction/destruction
/*! \brief Create a new room
*
* \param visibility
* A ``public`` visibility indicates that the room will be shown
* in the published room list. A ``private`` visibility will hide
* the room from the published room list. Rooms default to
* ``private`` visibility if this key is not included. NB: This
* should not be confused with ``join_rules`` which also uses the
* word ``public``.
*
* \param roomAliasName
* The desired room alias **local part**. If this is included, a
* room alias will be created and mapped to the newly created
* room. The alias will belong on the *same* homeserver which
* created the room. For example, if this was set to "foo" and
* sent to the homeserver "example.com" the complete room alias
* would be ``#foo:example.com``.
*
* The complete room alias will become the canonical alias for
* the room.
*
* \param name
* If this is included, an ``m.room.name`` event will be sent
* into the room to indicate the name of the room. See Room
* Events for more information on ``m.room.name``.
*
* \param topic
* If this is included, an ``m.room.topic`` event will be sent
* into the room to indicate the topic for the room. See Room
* Events for more information on ``m.room.topic``.
*
* \param invite
* A list of user IDs to invite to the room. This will tell the
* server to invite everyone in the list to the newly created room.
*
* \param invite3pid
* A list of objects representing third party IDs to invite into
* the room.
*
* \param roomVersion
* The room version to set for the room. If not provided, the homeserver is
* to use its configured default. If provided, the homeserver will return a
* 400 error with the errcode ``M_UNSUPPORTED_ROOM_VERSION`` if it does not
* support the room version.
*
* \param creationContent
* Extra keys, such as ``m.federate``, to be added to the content
* of the `m.room.create`_ event. The server will clobber the following
* keys: ``creator``, ``room_version``. Future versions of the specification
* may allow the server to clobber other keys.
*
* \param initialState
* A list of state events to set in the new room. This allows
* the user to override the default state events set in the new
* room. The expected format of the state events are an object
* with type, state_key and content keys set.
*
* Takes precedence over events set by ``preset``, but gets
* overriden by ``name`` and ``topic`` keys.
*
* \param preset
* Convenience parameter for setting various default state events
* based on a preset.
*
* If unspecified, the server should use the ``visibility`` to determine
* which preset to use. A visbility of ``public`` equates to a preset of
* ``public_chat`` and ``private`` visibility equates to a preset of
* ``private_chat``.
*
* \param isDirect
* This flag makes the server set the ``is_direct`` flag on the
* ``m.room.member`` events sent to the users in ``invite`` and
* ``invite_3pid``. See `Direct Messaging`_ for more information.
*
* \param powerLevelContentOverride
* The power level content to override in the default power level
* event. This object is applied on top of the generated `m.room.power_levels`_
* event content prior to it being sent to the room. Defaults to
* overriding nothing.
*/
explicit
CreateRoomJob
(
std
::
string
serverUrl
,
std
::
string
_accessToken
,
std
::
string
visibility
=
{},
std
::
string
roomAliasName
=
{},
std
::
string
name
=
{},
std
::
string
topic
=
{},
immer
::
array
<
std
::
string
>
invite
=
{},
immer
::
array
<
Invite3pid
>
invite3pid
=
{},
std
::
string
roomVersion
=
{},
JsonWrap
creationContent
=
{},
immer
::
array
<
StateEvent
>
initialState
=
{},
std
::
string
preset
=
{},
std
::
optional
<
bool
>
isDirect
=
std
::
nullopt
,
JsonWrap
powerLevelContentOverride
=
{});
// Result properties
/// The created room's ID.
static
std
::
string
roomId
(
Response
r
);
static
BaseJob
::
Query
buildQuery
(
);
static
BaseJob
::
Body
buildBody
(
std
::
string
visibility
,
std
::
string
roomAliasName
,
std
::
string
name
,
std
::
string
topic
,
immer
::
array
<
std
::
string
>
invite
,
immer
::
array
<
Invite3pid
>
invite3pid
,
std
::
string
roomVersion
,
JsonWrap
creationContent
,
immer
::
array
<
StateEvent
>
initialState
,
std
::
string
preset
,
std
::
optional
<
bool
>
isDirect
,
JsonWrap
powerLevelContentOverride
);
static
bool
success
(
Response
r
);
};
}
namespace
nlohmann
{
using
namespace
Kazv
;
template
<>
struct
adl_serializer
<
CreateRoomJob
::
Invite3pid
>
{
static
void
to_json
(
json
&
jo
,
const
CreateRoomJob
::
Invite3pid
&
pod
)
{
jo
[
"id_server"
s
]
=
pod
.
idServer
;
jo
[
"id_access_token"
s
]
=
pod
.
idAccessToken
;
jo
[
"medium"
s
]
=
pod
.
medium
;
jo
[
"address"
s
]
=
pod
.
address
;
}
};
template
<>
struct
adl_serializer
<
CreateRoomJob
::
StateEvent
>
{
static
void
to_json
(
json
&
jo
,
const
CreateRoomJob
::
StateEvent
&
pod
)
{
jo
[
"type"
s
]
=
pod
.
type
;
addToJsonIfNeeded
(
jo
,
"state_key"
s
,
pod
.
stateKey
);
jo
[
"content"
s
]
=
pod
.
content
;
}
};
}
namespace
Kazv
{
}
// namespace Kazv
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