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states.cpp
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states.cpp
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/*
* This file is part of libkazv.
* SPDX-FileCopyrightText: 2020 Tusooa Zhu
* SPDX-License-Identifier: AGPL-3.0-or-later
*/
#include
<libkazv-config.hpp>
#include
<debug.hpp>
#include
"clientutil.hpp"
#include
"cursorutil.hpp"
#include
<status-utils.hpp>
#include
"states.hpp"
namespace
Kazv
{
BaseJob
clientPerform
(
ClientModel
m
,
GetRoomStatesAction
a
)
{
auto
roomId
=
a
.
roomId
;
return
m
.
job
<
GetRoomStateJob
>
()
.
make
(
roomId
)
.
withData
(
json
{{
"roomId"
,
roomId
}});
}
ClientResult
updateClient
(
ClientModel
m
,
GetRoomStatesAction
a
)
{
m
.
addJob
(
clientPerform
(
m
,
a
));
return
{
std
::
move
(
m
),
lager
::
noop
};
}
ClientResult
processResponse
(
ClientModel
m
,
GetRoomStateResponse
r
)
{
auto
roomId
=
r
.
dataStr
(
"roomId"
);
if
(
!
r
.
success
())
{
m
.
addTrigger
(
GetRoomStatesFailed
{
roomId
,
r
.
errorCode
(),
r
.
errorMessage
()});
return
{
std
::
move
(
m
),
failWithResponse
(
r
)
};
}
m
.
addTrigger
(
GetRoomStatesSuccessful
{
roomId
});
auto
events
=
r
.
data
();
auto
action
=
UpdateRoomAction
{
roomId
,
AddStateEventsAction
{
std
::
move
(
events
)}
};
m
.
roomList
=
RoomListModel
::
update
(
std
::
move
(
m
.
roomList
),
action
);
if
(
m
.
crypto
&&
m
.
roomList
[
roomId
].
encrypted
)
{
m
.
deviceLists
.
track
(
m
.
roomList
[
roomId
].
joinedMemberIds
());
}
m
.
roomList
=
RoomListModel
::
update
(
std
::
move
(
m
.
roomList
),
UpdateRoomAction
{
roomId
,
MarkMembersFullyLoadedAction
{}});
//m.addTrigger(ShouldQueryKeys{false});
return
{
std
::
move
(
m
),
lager
::
noop
};
}
ClientResult
updateClient
(
ClientModel
m
,
GetStateEventAction
a
)
{
auto
job
=
m
.
job
<
GetRoomStateWithKeyJob
>
()
.
make
(
a
.
roomId
,
a
.
type
,
a
.
stateKey
)
.
withData
(
json
{
{
"roomId"
,
a
.
roomId
},
{
"type"
,
a
.
type
},
{
"stateKey"
,
a
.
stateKey
}
});
m
.
addJob
(
std
::
move
(
job
));
return
{
std
::
move
(
m
),
lager
::
noop
};
}
ClientResult
processResponse
(
ClientModel
m
,
GetRoomStateWithKeyResponse
r
)
{
auto
roomId
=
r
.
dataStr
(
"roomId"
);
auto
type
=
r
.
dataStr
(
"type"
);
auto
stateKey
=
r
.
dataStr
(
"stateKey"
);
if
(
!
r
.
success
())
{
m
.
addTrigger
(
GetStateEventFailed
{
roomId
,
r
.
errorCode
(),
r
.
errorMessage
()});
return
{
std
::
move
(
m
),
failWithResponse
(
r
)
};
}
auto
content
=
r
.
jsonBody
();
m
.
addTrigger
(
GetStateEventSuccessful
{
roomId
,
content
});
auto
k
=
KeyOfState
{
type
,
stateKey
};
auto
eventJson
=
m
.
roomList
[
roomId
].
stateEvents
[
k
]
.
originalJson
().
get
();
eventJson
[
"content"
]
=
content
;
eventJson
[
"type"
]
=
type
;
eventJson
[
"state_key"
]
=
stateKey
;
auto
a
=
AddStateEventsAction
{
EventList
{
Event
{
eventJson
}}};
auto
l
=
RoomListModel
::
update
(
std
::
move
(
m
.
roomList
),
UpdateRoomAction
{
roomId
,
a
});
m
.
roomList
=
std
::
move
(
l
);
return
{
std
::
move
(
m
),
lager
::
noop
};
}
ClientResult
updateClient
(
ClientModel
m
,
SendStateEventAction
a
)
{
auto
event
=
a
.
event
;
if
(
event
.
type
()
==
""
s
)
{
m
.
addTrigger
(
InvalidMessageFormat
{});
return
{
std
::
move
(
m
),
returnEffect
(
EffectStatus
(
/* succ = */
false
,
json
{
{
"errorCode"
,
"MOE_KAZV_MXC_KAZV_INVALID_MESSAGE_FORMAT"
},
{
"error"
,
"Invalid message format"
},
}))
};
}
auto
type
=
event
.
type
();
auto
content
=
event
.
content
();
auto
stateKey
=
event
.
stateKey
();
kzo
.
client
.
dbg
()
<<
"Sending state event of type "
<<
type
<<
" with content "
<<
content
.
get
().
dump
()
<<
" to "
<<
a
.
roomId
<<
" with state key #"
<<
stateKey
<<
std
::
endl
;
auto
job
=
m
.
job
<
SetRoomStateWithKeyJob
>
().
make
(
a
.
roomId
,
type
,
stateKey
,
content
)
.
withData
(
json
{
{
"roomId"
,
a
.
roomId
},
{
"eventType"
,
type
},
{
"stateKey"
,
stateKey
},
});
m
.
addJob
(
std
::
move
(
job
));
return
{
std
::
move
(
m
),
lager
::
noop
};
}
ClientResult
processResponse
(
ClientModel
m
,
SetRoomStateWithKeyResponse
r
)
{
auto
roomId
=
r
.
dataStr
(
"roomId"
);
auto
eventType
=
r
.
dataStr
(
"eventType"
);
auto
stateKey
=
r
.
dataStr
(
"stateKey"
);
if
(
!
r
.
success
())
{
kzo
.
client
.
dbg
()
<<
"Send state event failed"
<<
std
::
endl
;
m
.
addTrigger
(
SendStateEventFailed
{
roomId
,
eventType
,
stateKey
,
r
.
errorCode
(),
r
.
errorMessage
()});
return
{
std
::
move
(
m
),
failWithResponse
(
r
)
};
}
m
.
addTrigger
(
SendStateEventSuccessful
{
roomId
,
r
.
eventId
(),
eventType
,
stateKey
});
return
{
std
::
move
(
m
),
lager
::
noop
};
}
}
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